
The Gilded Null - Corridor Protocol
ACT I 3D Development Checkpoints
Every public checkpoint is tied to a saved Git commit. The previous version stays recoverable, so progress can be inspected without risking the stable game.
Canonical candidate validated; CP004 remains gated
Merge the canonical-candidate validation gate: exact-export Chromium WebGL boot and PLAY, quota-resilient mobile and camera proof transfer, and the updated next-checkpoint truth lock. The code now lives on the default delivery branch, while the current public browser build remains protected.
- Source branch
- handoff/codex-2026-07-19
- Public build
- Checkpoint 003
The current source is validated end to end at merge e684e58: integration, soak, 390x844 mobile controls, six camera captures and exact WebGL boot plus PLAY are green. The final RN-07 character asset and approved KAMDRIDI master are still absent, so Checkpoint 003 remains the latest playable browser build and Checkpoint 004 remains unpublished.
Current verified state
- ◆Two-layer generated score with black-gold signal and metallic threat pulse
- ◆Music intensity reacts to danger and late-run phases
- ◆Web-safe audio start after PLAY with pause, resume and end-state fades
- ◆Shield damage, ten-gold repair and all three runner cameras retained
- ◆Full soak through 500m, 1000m, 1500m, 2100m and Victory
- ◆Six graphical validation captures generated in Godot 4.7.1
- ◆WebGL 2 boot and PLAY with zero console, page or request errors
Visual record
Latest development captures
Raw development captures, not final marketing art. They document the actual running build.



Checkpoint archive
Previous playable builds
Next checkpoint
Promotion requirements
- Replace the temporary human runner with final RN-07
- Replace generated layers with final authored KAMDRIDI masters
- Continue impact feedback, mobile testing and Megacity polish